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Bodies fillet feature in Geometry++

This commands allows adding the simple fillet to bodies, faces and edges. This command supports multi-bodies which means that single feature can be used to add fillets to different bodies.

Bodies fillet property manager page{ width=250 }

Adding fillet to bodies​

Fillet added to a solid body{ width=250 }

Select the entire body from either from the feature tree or using the selection filter. Fillet will be added to each edge of the body.

Adding fillet to faces​

Fillet added to face{ width=250 }

Select face or faces to add fillet to. Fillet is added to all edges of this face

Adding fillet to edges​

Fillet added to edge{ width=250 }

Select edge or edges to add fillet to.

Adding fillet to vertices​

Fillet added to edges of vertex{ width=250 }

Select vertex or vertices to add fillet to. Fillet is added to all connected edges of this vertex.